Candy Crush Revenue Grew 18% in Q2 to More Than $200 Million

Candy Crush Revenue Q2 2018 screenshot

King’s Candy Crush Saga was the highest grossing mobile game from a Western developer in the second quarter, despite having launched nearly six years ago this November. According to Sensor Tower Store Intelligence data, App Store and Google Play users spent an estimated $213 million in the game during Q2, representing year-over-year growth of about 18 percent over the $180 million it generated in the year-ago quarter.

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Mobile Legends Revenue hits $200 Million Worldwide as It Maintains U.S. Lead in MOBA Spending

Mobile Legends Revenue screenshot

Since overtaking Vainglory for monthly revenue in January 2017, Moonton’s mobile-first MOBA, Mobile Legends, has managed to nearly double its player spending in the United States, further solidifying its commanding lead of the genre in the region. To date, it has grossed approximately $25 million in the U.S. and just surpassed $200 million in total playing spend worldwide since launching globally in November 2016, according to Sensor Tower Store Intelligence estimates.

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Headspace Revenue Surpasses $60 Million in Q2, Growing 50% Year-Over-Year

Headspace revenue screenshots

Mindfulness and meditation app Headspace has grown to become one of the top 50 non-game apps in terms of U.S. mobile user spending and has now passed $60 million in gross revenue across the App Store and Google Play worldwide, according to Sensor Tower Store Intelligence estimates.

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Family Guy Another Freakin Mobile Game Revenue Is No Joke at More Than $30 Million Since Launch

Family Guy Another Freakin Mobile mobile game official artwork

Jam City’s Family Guy match-3 puzzle title has proven that it’s not just another (freakin) mobile game when it comes to player spending. According to Sensor Tower Store Intelligence estimates, Family Guy Another Freakin Mobile Game has grossed more than $30 million worldwide on the App Store and Google Play since launching in April of last year.

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Supercell's Clash Royale Revenue Has Surpassed $2 Billion, and It's Still Going Strong

Clash Royale official artwork

In just over two years, Clash Royale has managed two incredible feats. Feat one: It has now, according to Sensor Tower Store Intelligence estimates, exceeded $2 billion in global player spending. Feat two: In doing so, it has cemented Supercell as the first mobile publisher to have more than one multi-billion-dollar title on the App Store and Google Play, the other being its 2012 hit Clash of Clans, which itself has grossed in excess of $6 billion.

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Global App Revenue Reached $34 Billion in the First Half of 2018, Up 28% Year-Over-Year

1H 2018's Mobile App Revenue and Downloads Hero Image

App Store and Google Play users spent a combined $34.4 billion on mobile apps and games in the first half of this year, according to Sensor Tower Store Intelligence estimates. This figure represents a year-over-year increase of 27.8 percent over the first half of 2017, when consumers spent a combined $26.9 billion on both stores.

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Dragon Ball Legends Revenue Passes $40 Million in Just Over a Month

Dragon Ball Legends mobile game official artwork

Since launching on May 31, Bandai Namco’s mobile fighting game Dragon Ball Legends has grossed more than $40 million in worldwide revenue on the App Store and Google Play, according to Sensor Tower Store Intelligence estimates. The game is a follow up to the publisher’s 2015 release Dragon Ball Z: Dokkan Battle, which has grossed more than $1 billion globally to date.

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The Highest Rated iOS Apps and Games of All Time, According to App Store Users

Icons of selected apps that have been most positively reviewed on the U.S. App Store

We began our weeklong look back at the first decade of the App Store with the apps that spent the most time at No. 1 on Apple’s platform over the years. Now we conclude our special coverage with top apps of a different kind—those which have been highest rated by U.S. App Store users, out of the hundreds of millions of reviews that have been left globally since the store opened its virtual doors in July 2008.

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Fate Grand Order Revenue Now Exceeds $2 Billion Worldwide

Fate Grand Order screenshot

While top mobile games such as Clash Royale and Fortnite have been occupying player time and spending in the United States, Fate Grand Order has been building a billion-dollar dynasty in Japan. In fact, Sensor Tower Store Intelligence data reveals that the game from Sony’s Aniplex has now earned more than $2 billion in player spending globally, with more than 97 percent of that coming from Japan.

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These Are the Most Prolific Mobile Game Publishers in App Store History

iPhone 6 Plus displaying the App Store

Approximately 41 percent of all iOS developers have launched more than one app. Looking back at which publishers have released the most mobile games on Apple’s App Store, which turned 10 this week, there’s one very literal big fish among the bunch. That would be Big Fish Games, which has cemented itself as the platform’s most prolific game maker with nearly 1,500 to its name—and growing. In this post, we rank its fellow publishers by how they stack up, but it’s not even close.

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